Monday 5 December 2016

Design for screen - The Brief

Problem
Playing retro videogames has become a tedious task. It requires old devices, consoles usually don’t provide retro-compatibility. Nostalgic users eventually have to use dodgy illegal software programs that don’t ensure the game will run and companies don’t make profit out of old glories.

Objectives/Aims
Find a solution that provides a great number of old titles from different devices in one single platform that bring games and players together. This solution should make players re-engage with old titles in creative ways.

Target Audience
Mainly male individuals between their 30’s and 40’s, as they were the ones who used to play these games and will want to release the kid inside and the ones able to pay a monthly fee.

Deliverables

Mock ups of how this system would work.
Provide a map that clearly shows the functionality of the final outcome.
Animation of how this would normally work.
Supporting resources/Information


Design for screen - Idea Generation and research 2

After some time thinking about and working on how to improve Netflix, I realised that a more interesting outcome could be made based on an old idea: making a retro-videogame streaming service of the best hits in the past. This memory was triggered by the success that Mini-Nes has had on its release, which has been one of the best hits Nintendo has made in his latest times.

This online platform would distribute retro videogames (as new videogames are not possible to be streamed) from 1976 until 1990 (From first to fourth generation) and it would only require a month fee for unlimited access to videogames of some of the firms of that time.




Source: https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

Writing the brief also helped to consider other solutions rather than a streaming platform. A videogame compilation in a single disc that once it's installed can be updated through patches, a particular console that is designed to be retro-compatible or the website/app that can provide new content with updates.

The ideas developed to improve Netflix could be used here and the surveys reflect what the users would enjoy or are enjoying in other platforms like Netflix, Spotify, IMDb, Steam, EA access, Origin, or Xbox Live gold. Regarding the user experience, the design should convey cosiness and charm, as it is a feature that doesn't apply to videogames anymore. Consoles used to look like toys. Nowadays they look like futuristic consoles. After trying different names like Gaktion or Toybox, someone else informed me of the english word 'Den', most commonly used by gamers as gaming den to refer to their space to play video-games. This made me remember about a friend I had when I was a kid. He was rich, so he had loads of games and consoles in one room that was specifically for that purpose. I remember that room felt like Disneyland to me, and it had that cosiness earlier mentioned. That word helped to identify the name of the platform, which will be GameDen.



Different concepts for the design have been researched based on the idea of 'gaming den'.

Retro look: Using a limited colour palette (8-bit, 16-bit, etc) based on old systems using old games look as an inspiration. Bring back the simplicity of old times.

Retro but contemporary: Cleaner design, not so rudimentary. Using this elements as a nostalgia weapon like designers did in No Man's Sky or Stranger Things. It can be about old games but it doesn't have to look old.

Collection: Make it look like a showcase, hall of fame, obsessive games organisation. 
In this platform there will be more information about the games than just a couple of lines of what it is about. Interesting pieces of information like historical impact, first trailer, special editions, tv ads, anecdotes, curiosities, etc will be part of the whole experience. Show the game in its original format. Functional: No importance on the design. The platform is about the games, and it shouldn't gain more importance than them. Simple and modernist approach. Arcade gaming room: Bring back arcades in a digital way. Dark with lights (might look like a casino). Excitement of doing something unique you can't do anywhere else. The problem with this one is that has been done in the past (NEO-GEO) and hasn't had the best of the success. Besides, it should be about home game consoles. A fusion between some of the concepts might work in order to focus on the user experience without making the mistake of designing a platform that overtakes the content. Using a limited colour palette based on 8-bit systems, a clean and functional design and depth to allow the collector/den side (Final Fantasy XV has been a successful game with old fans because of this) fit into it should come together to meet these points.
Typefaces for logo/titles

http://www.fontspace.com/qbotype-fonts/cerena
http://www.fontspace.com/qbotype-fonts/basica-v2012
http://www.fontspace.com/qbotype-fonts/oxin
http://www.fontspace.com/pixel-sagas/emotion-engine
http://www.fontspace.com/qbotype-fonts/oki
http://www.fontspace.com/qbotype-fonts/spac3-tech
http://www.dafont.com/fipps.font


Body text

http://www.fontspace.com/genshichi-yasui/atari-font
http://www.fontspace.com/genshichi-yasui/solomons-key-true-type-smoose
http://www.fontspace.com/codeman38/press-start-2p
http://www.fontspace.com/jake-luedecke-motion-and-graphic-design/pxlvetica
http://www.dafont.com/free-pixel.font
http://www.fontspace.com/style-7/thin-pixel-7
http://www.dafont.com/8bit-wonder.font
http://www.fontspace.com/style-7/half-bold-pixel-7


Colour palette

https://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg

Colour schemes

         Uzicopter: 80s Inspiration by Signalnoise:     



It's interesting to see how purples, blues and yellows are commonly used to evoke the 80's era of videogames. They were also used in the past as it can be appreciated, for instance, in the design of the original Game Boy. Also, contemporary designs that want to make something look retro and pixelated use dark colour schemes to convey the limitations of those times.

More images here: http://abduzeedo.com/uzicopter-80s-inspiration-signalnoise

 Video gaming is one of my favorite hobbies. My library, even though it isn't that big, I still love the games I actually do play.:  Mario, Link, Samus and Megaman:   

These are very good examples of how the retro look can also be enhanced, praised and engaging.

Only studio presentation

The presentation that the guys from Only gave was very useful to identify the process that professionals undertake when doing screen-based design.

Research > Wireframing > Design. This is the order to follow in order to design for screen successfully. It is also important to take in consideration the different platforms the design is going to be displayed on. At least 4 sizes should be considered: Phone, Tablet, PC and Laptop.

They also mentioned something that can be very useful. The key in digital design is in spacing and placing.

Also, they consider that apps should only be made if a website cannot do something in particular.

There is a possibility to make a clickable prototype in the website Invision.

Design for screen - Idea Generation and Research

The first ideas were around making a library of films similar to IMDb but with more uses. For instance, to have the opportunity to use one single platform with information about where to watch different content (Netflix, Mubi, etc). There is a great project going on in Spain called series.ly that has tried to offer a free service that is not illegal and promotes films of all kinds. Then the possibility of taking Netflix to the next level became plausible.

Many things can be improved about Netflix. The possibility of making playlists and share them. Make it more social like Spotify, but without creating a forum of discussion. The possibility of watching something with another user at the same time. Adding a history tab. Algorythms suggest content based on what the user have watched, which it's not always what he or she likes. The info of what other users are watching. Joining groups or playlists based on taste. The possibility of suggesting films to Netflix. Have the chance to pay a small fee to download the content (or give the possibility for free). Offer more languages for subtitles. Even there is a possibility to avoid infinite scrolling that brings the user playlists based on the votes (not on what has been watched). The movie/TV series of the week.

As a user of Netflix like I am, I always search new content based on friends suggestions or forums on internet where specific audiences unite to suggest content. That could happen in Netflix, and not outside of it. Nowadays, the user can only rely on stars, but that's not a fair way to judge a film, and internet users are not famous for being fair. The user should feel in control and familiar with new suggestions.

These ideas have to be should be consulted with other Netflix users. A survey was made and sent to different groups on Facebook to get different results.

Survey: https://docs.google.com/a/students.leeds-art.ac.uk/forms/d/1A92ckWIruz3a5PbaoeqWrBYma3DZgQ-zp8CSL8tQ00E/edit#responses

The following links and platforms helped to identify some of the problems.


UI

http://squelchdesign.com/featured/your-website-would-benefit-from-applying-some-user-interface-theory/

http://bokardo.com/principles-of-user-interface-design/



UX


http://blog.careerfoundry.com/ui-design/the-difference-between-ux-and-ui-design-a-laymans-guide/

https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/user-experience-and-experience-design


Rotten tomatoes

Discovr Movies

IMDb


Monday 14 November 2016

Design for screen - Brief interpretation

When this brief was presented I saw a great opportunity to do what I feel more comfortable with, which is design on screen, and proof myself what is the path I should take in my career as graphic designer.

The first ideas that came to my mind were examples of bad user interface or experience design, such as No Man's Sky inventory interaction or controls, or making a new app based on a gadget that appears in an episode of Black Mirror, which consisted in transferring contact info contactless, just putting one phone next to another.

But focusing on something I use everyday, it is imperative to name Netflix. Its simplicity makes me feel that I don't have control over it, not a very positive characteristic of an UX. The simplicity that characterises Netflix might have crossed the line where it is not helping making things easier, but it feels limiting instead.

After giving it a think, I've considered other film based platforms that are not in competence with Netflix that could improve the current experience and make it more engaging and interactive while also keeping the simplicity other people might find pleasant.

Sunday 6 November 2016

Typeface in Context - Evaluation

The final result wasn't the most engaging or best designed product, but making a book (as a more screen-based designer) in such short period of time has been a challenge with valuable lessons that can be used in other types of design.

During this process, the printed pages on this stock are quite damaged by the stitch binding. This could have been solved by not placing the full bleed images in the center pages of the signature.

Also, a more acid and bright tone of yellow for the cover, not so orange, would have conveyed more criticalism and less charmness. But at the same time, the design was aiming to be friendly in the tone of voice.

In order to stick to that ‘protest’ style, the cover could have been designed using a stencil and spray on it. This would have given a graffiti look to it, which is also related to protest. Unfortunately, this idea arrives late, as the earliest lasercut induction available is the 9th of November, days after the deadline.

(Add Nick's FB + filling typeface with colour)

Summative feedback

The quotes make the book flow, but more quotes would have worked better (at least 4, 1 between each signature to make the book flow more). One of the 2 existing quotes is misplaced. It was supposed to fall between the first and the second signature, but a mistake in inDesgin made that happen.

Case bound would have been a better choice instead of a book that needs to lay flat, as it is not intended to be a coffee table book and holding it is problematic.

Screenprint works very well.

Spine is a bit too thick.

The book is charmign

Purpose achieved, balance between humor and being critical

Very good size justification


In order to stick to that ‘protest’ style, the cover can be laser-cut to create an stencil and spray on it. This would give to it a graffiti look, which is also related to protest. Unfortunately, this idea arrives late, as the earliest induction available is the 9th of November, days after the deadline.



Saturday 5 November 2016

Typeface in context - Feedback + final production

The feedback session that took place the 28th of October helped not only to clarify doubts about how to make the book more engaging, but also to identify what was missing in the original approach.

In order to improve the design, there were suggestions to avoid the use of Comic Sans not because of the history behind the font, but because it might be not understood. It is quite ambiguous and it might not properly show what is my position in this conflict. If the purpose of the publication is to poke fun at the concept of originality, maybe that's not the best way. Research into kitsch, cute and gaudy design, which tends to be more critical, led me to remember one designer, Ian Stevenson, who makes a great use of design for critical thinkers using typeface that is kind of restless and witty. Then, researching into typefaces, handwritten and with irregularities that conveyed inquietude. These are some pictures of the ones considered.



The text for the titles in the two sections of the book (the preface and the glossary) were placed like that following the Vignelli Canon.

Also, the photographs seemed to be dragging more attention than the shop signs instead. At first, the intention was to make the reader feel like being in the place with full bleed images, but what this actually did is to make the audience to contemplate the photographs. They are not supposed to be enjoyed, but critisised and analysed. Presenting the photographs on a white background, like in a museum, should make this happen despite how reluctant I was at the beginning.

The concept was also slightly changed. At the beginning, it was about how originality was a corrupted word and how everything gets repetitive in a certain place. During the crits, someone pointed out that the images looked exotic to them, but to me they look boring and tedious. Then a new question arises: is actually a lack of originality a sign of identity? This new question was more friendly and less snob, but keeping the critical thinking and an openness for interpretation. The preface was changed as well as the whole tone of voice throughout the book.

Peers suggested to leave the images full bleed, that they were nice to see. This made me realise that the images were actually taking the audience away from the main content, which was the shop signs. Also, in order to avoid distractions, instead of the boxes and to completely avoid unconscious reading (despite the text is upside down it can be equally read) a glossary at the end would help solving this problem.

The addition of the glossary made the design to increase the number of pages (by 4 at least, in order to keep a number of pages multiple of 4). This resulted in other changes:

- The increase of signatures from 2 to 3. Previously there were 2 signatures of 4 sheets per signature. 5 sheets in one signature and 4 in the other would be an unbalance. So the number of signatures was increased to 3 with 3 sheets per signature.

- This change allows to keep the 2 images using two pages and an addition of extra content as a break between all those photographs. Looking at photograph after photograph can be repetitive and the attention can go away. In order to keep it, some full bleed coloured pages with quotes about how the concept of originality isn't quite so obvious will be added in the pages between signatures. The colours used were the same Pantone used for the beginning and the end of the book as well as the digital design of the cover.

After reading many quotes, the ones identified for being the best fit for the book were by Chuck Palahniuk and Marie Antoniette. Just the quotes and names seemed quite empty. To add more playfulness and to keep with the aesthetic of the typefaces, the design could have hand drawn portraits with this thoughtless type of drawing. After trying it, the design looks more complete and consistent. A consistency that was re-inforced by limiting the use of colours identifying with the pantone book the stock that was going to use for the book.

These are the chosen colours are the ones matching the materials, and as it's previously explained, they have been applied on the InDesign project. They are Panton 122 U, 214 U and 341 U. They were identified using uncoated samples as the book is going to be printed on uncoated stock and the endpapers are also uncoated.



The title was usable for this new concept, as not only points out the juxtaposition, but the debate open for the two positions represented by colours: "is it good to be unoriginal? or graphic designers are necessary?", one correcting and crossing the other one.

This book could be perfectly produced commercially. There is machinery design to stitchbind books as there are many examples of commercial books carrying this method. The content of the book has been digitally printed and the cover follows a basic procedure. Screenprinting is a process that can be repeated as many times as needed.













Type in context - Production

Before getting into the production of the book, the bookbinding induction helped to better identify what binding method the book should have. It was a good opportunity not just to make a book and refresh knowledge, but also to see other examples.

The book is going to follow a simple structure. An introduction to place the reader within a context and the images to be viewed. The photographs are going to be displayed in full bleed, so the reader can better picture how it is to be there. Photographs with a frame are probably not the best answer for this purpose.

The only typeface to be considered in the book is the one used for the introduction and the cover of the book. After trying different typefaces like Times, Helvetica, Garamond or Century Gothic the text looks more impersonal, like a voice over, in Garamond. For the cover, original is the main word, so it needs to be seen. The use of Comic Sans can be also a good idea, as it is the yuxtaposition of the word original with the history of the typeface. And since this publication is about typeface, the context is consistent with the use of this controversial typeface. Also, the overused design of "Keep calm and..." was considered for the cover, but it would have blended in instead of standing out. Along side of Comic Sans, Mistral seemed to be a good combination because of its similarity of relaxed styles and the contrast of being sans-serif.

The book was supposed to be named "Everyone is original", but adding the "not" crossed at the beginning would point out the juxtaposition of the different understandings of originality.


Before deciding what colour was going to use for the design, the design went through several combinations to see what was the best choice as well as adding more elements (or not) to the cover.








The grid system used is based on the Vignelli canon, but of course customised for the size of the publication, which is 230mmx150mm (an octavo). The baseline grid, used for blocks of text, has a separation of 5mm. The margins are 10 mm from the borders and there is a 3mm bleed area. This was calculated after failing in trying to fit a baseline grid within the guides without keeping in mind the proportions between these. The grid is 9x9 with a gutter of 5mm, like the baseline grid. This ensures the layout will rest in harmony with the baseline grid.






The font size is also affected by this math. Being 5mm for body text, 10 for titles, and so on.

When looking into psychology of colours to identify which one could work better for the book cover, yellow is a colour that conveys a critical mindset. In Empower Yourself With Colour Psychology they described it as: "Yellow has a tendency to make you more mentally analytical and critical - this includes being self critical as well as critical of others".

It was a bit overwhelming to see how many of these materials and posibilities there are for a book cover. After looking into several materials for the book cover and due to the nature of this publication, the outside shouldn't be over-designed or the content might seem disappointing. The printroom staff also helped to identify the material needed for this publication. It was collected at Vernon Street.

Once the material was collected and tested, the Pantone book was useful to identify the colour of the material. This combined with colour combination theory and the app Coolors was a great way to quickly test different colours and find the look that worked best.




There is also a copy of the title in black and white at the beginning of the book in case the book cover gets deteriorated with the time.

The book cover is going to be produced using screenprint as it is a method that printroom staff has confirmed that works on this surface and can replicate exactly what's in the in design file.

In order to stick to that 'protest' style, the cover can be laser-cut to create an stencil and spray on it. This would give to it a graffiti look, which is also related to protest. Unfortunately, this idea arrives late, as the earliest induction available is the 9th of November, days after the deadline.

To solve this problem, the cover will be screenprinted with an effect of something done manually. Different effects were tried as well as other typeface combinations. Some of these fonts are Tajamuka Script, Acki Preschool and Triac 71.








Initially, the book was going to have 3 signatures. But the number of the final pages makes them fit better in two signatures. The center of those two signatures is going to be used for the pictures that use two pages, so they can be fully viewed.

The position of the signs within the grid are based on two principles: trying to keep a symmetry on both sides and trying to follow the rule of the thirds to know where the signs should be displayed. This is so the eye focuses on the shop signs instead of anything else.




At this point in time, the designed seems quite dull and primitive. Different stocks from G.F Smith were considered at this time to be added in the book, like Ridged or Weizen paper (not available online in sizes bigger than A4). The design could be richer, and this concern was taken to Simon Jones, who believed that there was starting to be a tendency to overdesign this book, which would have a negative impact in the final outcome as the design itself would be the main protagonist.

   

So in order to avoid this, the application of different stocks were limited to the beginning and the end of the book, where the signatures need to be glued to the covers.

Once the images were ready to be printed, they were adjusted following the procedure taught in the indesign inductions, where the images are in CMYK (manually adjusting the colours to avoid Photoshop misinterpretations), size adjustment and conversion from 72 to 300 ppi.

Few hours before printing the last mock up, as a rushed idea there were added white boxes for text that reveals what the shop sign is about, but they were upside down, so the reader would have to turn it around to read it and to avoid unconscious automatic reading. This was to make the book more interesting, since what was happening is that the book wasn't interesting for trying to make the pictures look repetitive and boring. This two concepts need to be separated: the book needs to be interesting, but not the pictures.



Different tests were printed on matte (200 and 120 gsm) and glossy (115 gsm) white stock. This helped to identify what stock was the most appropriate for the publication. The matte 200gsm was perfect to convey the conservative and rough look Salamanca has.

Also, the printroom staff helped once again identifying the best binding method for two signatures.

Wednesday 2 November 2016

Typeface in context - Production Schedule

Week 1

10/10 Write intro for the book. Keep working on it in the upcoming days.

11/10 Book the printing slot for the 28th of october, so I have one more week to take pictures and correct mistakes.

12/10 Attend to the foiling, flocking, embossing and debossing induction.

13-15/10 Correction of images just to give them a more professional look. Nothing that makes them look interesting.

16/10 Mock up the binding method that is potentially going to be used.


Week 2

17/10 Use a big paper in studio to identify what size for the book is going to work best.

18/10 Start In-Design project and find out how to print something for a sandwich binding publication.

19/10 Attend to the bookbinding refresh induction. Ask about how to make a hard cover for a sandwich binding and see if the current idea can be improved.

20/10 Do a new mock up with the stock from GF Smith and order new stock for another mock up and the publication. (Stock from GF Smith didn't arrive)

21/10 -Busy at Broadening horizons workshop-

22/10 Design the cover of the book and find a right system of grids and layout

23/10 With a mock up, identify the central pages for the two panoramic images in the book.


Week 3

24/10 Prepare the screen to screenprint the cover once the book is finished. Book lasercut induction for new idea (out of time, 9th of November)

25/10 Create a final mock up. Try drawing the letters

26/10 By this point the book should be finalised and small details should be polished

27/10 Have book ready to be printed out and screen to screenprint the cover.

28/10 Consider Feedback and apply it


Week 4

31/10 Prepare screen for screenprinting and collect the stock

1/11 Print final version and stitch it

2/11 Make book and screenprint cover

3/11 Finalise details

Sunday 30 October 2016

Typeface in context - Binding mock up

After identifying one of the potential binding methods I am going to use, I've made a mock up in order to see how feasible it is. I have followed this tutorial by Sea Lemon, which explains very well a method to stitch bind a book: https://www.youtube.com/watch?v=9O4kFTOEh6k

The first attempt was quite feasible, but it was done with the wrong size and wrong threat. Will make a new mock up with the materials available in college.

After doing a mock up in college, I've realised I should wear a glove to avoid contact with the pages and treat them more carefully to keep them in the best condition possible. When making the holes, make them in small groups or they tend to be unaligned. The whole process of stitching the pages shouldn't take more than an hour when doing it with the final product.

For the cover, I'm going to follow this tutorial, but I'm going to wait for the bookbinding induction to make sure I do it rightly: https://www.youtube.com/watch?v=Av_rU-yOPd4


https://www.thebookdesigner.com/2010/09/self-publishing-basics-how-to-pick-the-size-of-your-book/

However, be wary of larger sizes, over 6″ x 9″ or 7″ x 10″. Why? Many book shelves—including the shelves in some bookstores—won’t easily handle books bigger than that. Unless you’re producing an art book, you probably don’t want to end up with a book that won’t fit anyone’s bookshelves.

Nevertheless, it's always helpful to draw different sizes on a big sheet of paper to know which might have more potential.

Another important reason not to make a big book of images is that normally these books are praising what's in the images. This is not the purpose of the publication, and images might get much more attention than desired.

Another fact that can help to identify the size of the publication, is to know the limitations of digital printing.

After speaking to James in the digital print room, he told me the biggest size I can print double-sided is SRA3, which would result in a small publication of the size of about an A5. I can do it a bit bigger, but the production cost will be massively increased. Also, the size of the images is not that big, so this reduction is going to have a positive impact on the quality of the photographs.

Increasing the size would mean in limiting my resources if I want to keep it in a reasonable price. I might print it in a smaller size (panoramic Octavo) of what I have planned (panoramic Quarto). This would allow me to use a hard cover within a reasonable price, since despite I want to make this book boring, the outside has to be engaging. The final price should oscilate between £8-15.

Monday 24 October 2016

Typeface in context - More Research

For the cover using comic sans might work as it is an icon of the lack of originality. It could be modified it to show like it is handwritten with a brush, like if it is a protest sign (the message of the book is a protest itself).

The answer might designing it digitally and screenprint it over a white surface (white like signs in protests. I am aware that a white publication tends to get dirty, but if it does, it would only look more realistic and closer to how a protest sign looks like. Although, I might add a texture of that dirtiness). The text could be in black, except for the word "originality", which could be in red, like in many of these signs. Red is also a colour that raise awareness about something.









Although, if these are the only colours on the cover the design won't be that effective.

One solution could be to create a pattern with the most over-used symbols in graphic design. For example, the crown of "keep calm",

Sunday 16 October 2016

Production progress, concerns and Feedback

Feedback notes (ideas from others are highlighted and IN CAPS)

The publication will point out that designers are not taken in consideration by business owners in many places around the world, because they think they can do a sign board that "stands out, has a big font and beautiful colours". they don't make a design decision to blend in. They all look the same, but they actually think they are standing out.

The target audience is young designers that are normally critical.

The book would be sold or distributed in book shops like colours may vary.


Name: "Everyone is original".

What concepts could I use for it?



Cover

- Josh's idea: Copy another's cover.

USE A REALLY ICONIC COVER
JAN TICHOLD SAYS ORIGINALITY IS DEAD
TAKE A PICTURE OF THE PICTURE
ADD QUOTES ABOUT LACK OF ORIGINALITY THROUGHOUT THE BOOK
MAKE IT LOOK REVOLUTIONARY

- Another idea: row of people (one is special. making everyone special, but no idea how)



MAKE IT SO STUPID THAT PEOPLE DON'T HAVE A CLUE WHAT IS GOING ON


Size

The design is probably going to be big and thin, so it needs heavy stock to stay flat (shows big pictures). The problem is that it is a thin publication, and that means there's not much room with the binding method.


Stock

I want something that conveys repetition and boreness. I have a few ideas, but I'd like to know what you think.

Maybe a different stock for the intro and outro, because I want to make the book interesting despite being talking about designs that are boring.

EMBOSS HELVETICA (I think Comic Sans could work very well for the irony)

Printing

The publication will be mostly about photographs. The right way to print them is digitally. The design might also have some letterpress for the intro and outro of the book.


Commercial considerations

At this point in time there is no reason why this publication couldn't be printed commercially. If stitch binding is used it will be changed for staples for the commercial process.

The printing costs shouldn't be too high, as the publication is going to have ivory recycled paper in order to convey that boring feeling of the designs.

Permissions from stores

GF SMITH BOOK'S BINDING

USE INTERESTING DESIGN TO MAKE CONTRAST WITH THE CONTENT

USE PURE WHITE PAPER, IT'S MUCH LESS INTERESTING THAN IVORY WHITE



Ideas after feedback


Take a picture of an iconic book and use it as a cover, Cross the title of the original one and write on it with comic sans.

During the feedback for another peer, the book Detail in Typography by Jost Hochuli uses a binding method that combines perfectly the flat layout with a hard cover, which was something I didn't think it was possible to do.


      







      


This binding method might be accidental, as the red marks are probably because the paper was ripped off. Nonetheless, it's a very good solution to my problem and when the book is opened it's not problematic or bothering. In fact, it surprised me how clever it was.

The others told me that ivory paper would look much more interesting than white paper, and since I want to make the images look dull and repetitive, that's probably the best choice. Jan Tschichold also mentions this in his in "The form of the book":


"By itself, to misuse white offset paper for book printing is

already a sign of careless production. The detrimental effect

of a white page is further reinforced by the desolate bleakness

of the paper surface, which lacks almost all texture."


The signs on the pictures are exactly carelessly designed, so maybe this reinforces the idea of using this kind of stock.